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Apex Legends Environments

Various environment concepts for Apex Legends. Some are early look-dev and some are later art direction paint-overs.

Look dev painting for the map King's Canyon

Look dev painting for the map King's Canyon

Early look dev sketches

Early look dev sketches

Art direction paint-over. Suggestions to improve shape, architectural composition, variety and layer a bit of context and narrative over the space.

Art direction paint-over. Suggestions to improve shape, architectural composition, variety and layer a bit of context and narrative over the space.

Screen cap of in-game progress used for paintover

Screen cap of in-game progress used for paintover

More art direction paint-overs. It's all about design ... things like shapes, lines ... You balance complexity with simplicity. Like a painting an object needs to have a pleasing composition. It's also about narrative, what happens to a place over time.

More art direction paint-overs. It's all about design ... things like shapes, lines ... You balance complexity with simplicity. Like a painting an object needs to have a pleasing composition. It's also about narrative, what happens to a place over time.

Screen cap of in-game progress used for paintover

Screen cap of in-game progress used for paintover

This is a little opening at the base of the tower. More design suggestions, simplicity vs complexity. Also, narrative was really needed here. Seemed like a forgotten back door would light up the imagination.

This is a little opening at the base of the tower. More design suggestions, simplicity vs complexity. Also, narrative was really needed here. Seemed like a forgotten back door would light up the imagination.

Screen cap of in-game progress used for paintover

Screen cap of in-game progress used for paintover

Screen cap of in-game progress used for paintover

Screen cap of in-game progress used for paintover